Integrate CuttingRoom with IDrive® e2

    Store data with IDrive® e2 and collaborate in real-time using the CuttingRoom video editor. You can edit your videos directly from the e2 cloud storage. Learn more about CuttingRoom.

    Prerequisites

    Before storing your CuttingRoom data, you require:

    1. An active IDrive® e2 account. Sign up here if you do not have one.
    2. A bucket in IDrive® e2. See how to create a bucket.
    3. Valid Access Key ID and Secret Access Key. Learn how to create an access key.
    4. A valid license for CuttingRoom.

    Connect IDrive® e2 with CuttingRoom

    1. Sign in to CuttingRoom account via web.
    2. Go to Settings.
    3. Navigate to Integrations and click ADD NEW.
    4. Click S3 compatible from drop-down to configure integration settings:
      1. Enter a name for the integration.
      2. Select Permission:
        *READ ONLY: If you only intend to import from the bucket.
        *READ-WRITE : If you want to distribute to the bucket.
      3. Enter your IDrive® e2 bucket name
      4. Enter your IDrive® e2 storage endpoint.
        (Example:https://u6a5.bn.idrivee2-61.com )
      5. Enter your IDrive® e2 Access Key ID as Access Key.
      6. Enter your IDrive® e2 Secret Key as the Secret Key.
      7. Click SAVE.
    5. Click Distribution from the sidebar.
      1. Select Integration.
      2. Add a name to be displayed for the distribution.
      3. Click SAVE.
    6. Click NEW STORY on the home screen.
      1. Add PROJECT TITLE.
      2. Select FRAME RATE from the drop-down.
      3. Click SAVE.
    7. Select your integration from the dropdown.
      Note: Files available on your IDrive® e2 bucket will be listed. See how to upload the video to your IDrive® e2 bucket.
    8. Select a file from the list and double-click to open it.
    9. Once the editing is done, click RENDER.
    10. Select distribution and click PUBLISH TO S3 COMPATIBLE.
      Note: On the final screen, users can get updated videos based on their rendering requirements and publish to their cloud object storage.